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Level display flashes up on level exit

Description

Issue here is that there isn't a clean transition back to the main menu, the level is visible when it shouldn't be.

Steps to Reproduce:

  1. Start the game

  2. Start the level

  3. Open the in game menu and select exit

  4. Observe

Expected Result:
Clean transition back to the main menu

Actual Result:
A view of the level flashes up for a short period

Notes:
This is very likely to be to do with the Cocos2dx destruction of objects as I've been delaying these by a frame to get around any issues with them being accessed again in the same game update. Can fix those semantics properly or just ensure that it isn't viewable...

Estimate here has some noise as it could be easy, or it could turn out to be refactoring a bunch of ownership semantic.s

Environment

Status

Assignee

Conrad Mercer

Reporter

Conrad Mercer

Labels

Point Estimate - Rough

5

Point Estimate - Good

1

Components

Sprint

None

Fix versions